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; FLEET SCRIPT (Handle AI Planning)
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;
; USAGE:
;
; Basic structure of an AI planning event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #SIZE= How many units should be assigned to this plan?
;        Format: min_size, max_size
; #BUILD_LENGTH= How many game turns (Axis or Allied) do you want the build up period of the plan to last?
; #LENGTH= How many game turns (Axis or Allied) should pass before the plan (post #BUILD_LENGTH period) is cancelled?
; #RANGE= How many hexes should we search for units to fulfill this plan?
;         Range checks from both the first listed #FRIENDLY_POSITION and then the #GOAL_POSITION if needed.
; #NAVAL_CRUISE= Should the event apply naval cruise distances for unit movement?  (True= 1; False= 0)
; #UNIT_ID= What unit types will be associated with this plan?
; #GOAL_POSITION= What is the map position that is the objective of this plan?
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_mobilization%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Plan identity is determined by #COUNTRY_ID and #GOAL_POSITION.  A country can only have a
; single plan based on this criteria and will be assigned the first valid plan regardless of duplicate
; script entries (even if the remaining control '#' values are different).  
; Note:  This will also allow you to set up a variety of plans with the same identity but different 
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; #SIZE - This value must be satisfied or the event will not occur.  For example, if the game engine cannot find enough
; enough units to satisfy the #SIZE requirement the event will not be added to the active plan list.
;
; #BUILD_LENGTH= - How long do you want the build up period of the plan to last?  For example, a
; BUILD_UP_FLEET plan that has a #LENGTH= 3 will (after 3 AI turns) automatically become an FLEET plan.
;
; #LENGTH - How long do you want the plan (post #BUILD_LENGTH period) to last?
;
; #UNIT_ID - What unit type(s) will be associated with this plan?  If the value is set to '0' it will assign any available 
; naval unit to this plan otherwise it can be narrowed to select a single unit type such as 'Subs' and no other naval units.
;
; #GOAL_POSITION - BUILD_UP_FLEET plans can have any coastal or set of sea tiles (as part of their #GOAL_POSITION list).
; Note:  If more than one #GOAL_POSITION is listed, these secondary #GOAL_POSITIONs will be considered WAYPOINTS with
;        the top (first) #GOAL_POSITION still representing the final destination position.  For example, this is useful
;        when using NAVAL LOOPs to send units to a specific WAYPOINT or NAVAL LOOP position before continuing to the final
;        #GOAL_POSITION.  If #BUILD_LENGTH > 0 then the units will gather at the second listed #GOAL_POSITION until
;        the #BUILD_LENGTH period expires.  This is useful to help ensure units move as a group after loading.
;
; #FRIENDLY_POSITION - First position must refer to a sea or coastal tile, subsequent positions can refer to either land or coastal tiles.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, within #RANGE, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; #VARIABLE_CONDITION - More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list 
; countries that have not yet fully entered the war.  For example by listing an mobilization % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum mobilization % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the mobilization % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for #UNIT_ID and not the unit names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #SEA= Sea
; #NEUTRAL= Neutral
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_109= Trans-Jordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= Britain
; #COUNTRY_ID_115= United States
; #COUNTRY_ID_116= Russia
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_120= Yugoslavia
;
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; UNIT ID REFERENCE VALUES
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;
; ANY_UNIT= 0
;
; FLEET= 36
; ASW= 41
; U-BOATS= 43
;
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; LEVEL REFERENCE VALUES
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;
; GREEN= 0
; NOVICE= 1
; BEGINNER= 2
; INTERMEDIATE= 3
; ADVANCED= 4
;
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; TACTICAL ID REFERENCE VALUES
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;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
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; POLITICAL ALIGNMENT REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; ALLIED SCRIPTS - BRITAIN
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{
#NAME= Britain Fleet - Liberate Northern Ireland Support 
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 9[1]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,2
#BUILD_LENGTH= 2
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Belfast (off shore)
#GOAL_POSITION= 103,13
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Halifax (port)
; 2nd Line - Quebec (port)
; 3rd Line - St. Johns (port)
#FRIENDLY_POSITION= 25,30
#FRIENDLY_POSITION= 14,27
#FRIENDLY_POSITION= 39,24
; Set variable conditions:
; 1st Line - Commonwealth politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ottawa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 7,29 [3]
; Set activate position:
; 1st Line - No Allied unit in Belfast
#ACTIVATE_POSITION= 102,15 [0,0] [0,0] [2]
; Set cancel position:
; 1st Line - Allied unit in Belfast 
#CANCEL_POSITION= 102,15 [0,0] [1,1] [2]
}

{
#NAME= Britain Fleet - Liberate Britain Support (1942) 
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 9[1]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,3
#BUILD_LENGTH= 2
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Plymouth (off shore)
#GOAL_POSITION= 104,23
#GOAL_POSITION= 102,20
#GOAL_POSITION= 100,22
#DATE= 1942/01/01
; Set friendly positions:
; 1st Line - Halifax (port)
; 2nd Line - Quebec (port)
; 3rd Line - St. Johns (port)
#FRIENDLY_POSITION= 25,30
#FRIENDLY_POSITION= 14,27
#FRIENDLY_POSITION= 39,24
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Commonwealth politically aligned with Allies and not surrendered
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ottawa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 7,29 [3]
; Set activate position:
; 1st Line - 12 or more Allied naval units within range of New York (Port)
#ACTIVATE_POSITION= 11,37 [20,20] [12,12] [2]
; Set cancel position:
; 1st Line - Allied unit in London 
#CANCEL_POSITION= 108,21 [0,0] [1,1] [2]
}

{
#NAME= Britain Fleet - Liberate Britain Support (1943) 
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 9[1]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,3
#BUILD_LENGTH= 2
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Plymouth (off shore)
#GOAL_POSITION= 104,23
#GOAL_POSITION= 102,20
#GOAL_POSITION= 100,22
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Halifax (port)
; 2nd Line - Quebec (port)
; 3rd Line - St. Johns (port)
#FRIENDLY_POSITION= 25,30
#FRIENDLY_POSITION= 14,27
#FRIENDLY_POSITION= 39,24
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Commonwealth politically aligned with Allies and not surrendered
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ottawa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 7,29 [3]
; Set activate position:
; 1st Line - 12 or more Allied naval units within range of New York (Port)
#ACTIVATE_POSITION= 11,37 [20,20] [12,12] [2]
; Set cancel position:
; 1st Line - Allied unit in London 
#CANCEL_POSITION= 108,21 [0,0] [1,1] [2]
}

; Fleet
{
#NAME= Britain Fleet - Redeploy from Britain to Egypt (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[41,60]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 36
; Port Said (port)
#GOAL_POSITION= 151,52
#GOAL_POSITION= 80,52
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Liverpool (port)
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered AND
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (land)
#TACTICAL_CONDITION= 150,55 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Britain Fleet - Redeploy from Britain to Egypt (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 36
; Port Said (port)
#GOAL_POSITION= 151,52
#GOAL_POSITION= 80,52
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Liverpool (port)
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered AND
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (land)
#TACTICAL_CONDITION= 150,55 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Britain Fleet - Redeploy from Britain to Egypt (United States At War)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 36
; Port Said (port)
#GOAL_POSITION= 151,52
#GOAL_POSITION= 80,52
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Liverpool (port)
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (land)
#TACTICAL_CONDITION= 150,55 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet:
{
#NAME= Britain Fleet - Amphibious Assault Morocco Support
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Casablanca (off shore)
#GOAL_POSITION= 92,45
#GOAL_POSITION= 88,48
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Liverpool (port)
; 2nd Line - Gibraltar (port)
#FRIENDLY_POSITION= 105,16
#FRIENDLY_POSITION= 95,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered AND
; 3rd Line - Egypt politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 36 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set activate position:
; 1st Line - Axis unit in Cairo
#ACTIVATE_POSITION= 150,55 [0,0] [1,1] [1]
; Set cancel position:
; 1st Line - Allied unit in Rabat
#CANCEL_POSITION= 92,47 [0,0] [1,1] [2]
}

; Fleet:
{
#NAME= Britain Fleet - Amphibious Assault Spain Support (Pro-Axis Coup)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Cadiz (off shore)
#GOAL_POSITION= 91,42
#GOAL_POSITION= 93,44
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Liverpool (port)
; 2nd Line - Gibraltar (port)
#FRIENDLY_POSITION= 105,16
#FRIENDLY_POSITION= 95,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered AND
; 3rd Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 99 [1] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set activate position:
; 1st Line - Axis unit in Madrid
#ACTIVATE_POSITION= 99,38 [0,0] [1,1] [1]
; Set cancel position:
; 1st Line - Allied unit in Madrid
#CANCEL_POSITION= 99,38 [0,0] [1,1] [2]
}

; Fleet:
{
#NAME= Britain Fleet - Amphibious Assault Sicily Support
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,2
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Syracuse (off shore)
#GOAL_POSITION= 126,44
#GOAL_POSITION= 119,44
#GOAL_POSITION= 126,48
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Tripoli (port)
; 2nd Line - Tunis (port)
; 3rd Line - Algiers (port)
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 118,45
#FRIENDLY_POSITION= 107,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set activate position:
; 1st Line - Allied unit in Tunis
#ACTIVATE_POSITION= 117,45 [0,0] [1,1] [2]
; Set cancel position:
; 1st Line - Allied unit in Messina
#CANCEL_POSITION= 124,44 [0,0] [1,1] [2]
}

; Fleet:
{
#NAME= Britain Fleet - Amphibious Assault Italy Support
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Naples (off shore)
#GOAL_POSITION= 120,39
#GOAL_POSITION= 125,41
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Tripoli (port)
; 2nd Line - Tunis (port)
; 3rd Line - Messina (port)
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 118,45
#FRIENDLY_POSITION= 125,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set activate position:
; 1st Line - Allied unit in Messina
#ACTIVATE_POSITION= 124,44 [0,0] [1,1] [2]
; Set cancel position:
; 1st Line - Allied unit in Taranto
#CANCEL_POSITION= 126,40 [1,1] [1,1] [2]
}

; Fleet:
{
#NAME= Britain Fleet - Amphibious Assault Greece Support (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 0
#GV= 1[41,60]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Athens (off shore)
#GOAL_POSITION= 139,44
#GOAL_POSITION= 135,46
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Tripoli (port)
; 2nd Line - Tunis (port)
; 3rd Line - Messina (port)
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 118,45
#FRIENDLY_POSITION= 125,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set activate position:
; 1st Line - Allied unit in Messina
#ACTIVATE_POSITION= 124,44 [0,0] [1,1] [2]
; Set cancel position:
; 1st Line - Allied unit in Athens
#CANCEL_POSITION= 137,43 [1,1] [1,1] [2]
}

; Fleet:
{
#NAME= Britain Fleet - Amphibious Assault Greece Support (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Athens (off shore)
#GOAL_POSITION= 139,44
#GOAL_POSITION= 135,46
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Tripoli (port)
; 2nd Line - Tunis (port)
; 3rd Line - Messina (port)
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 118,45
#FRIENDLY_POSITION= 125,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set activate position:
; 1st Line - Allied unit in Messina
#ACTIVATE_POSITION= 124,44 [0,0] [1,1] [2]
; Set cancel position:
; 1st Line - Allied unit in Athens
#CANCEL_POSITION= 137,43 [1,1] [1,1] [2]
}

; Fleet:
{
#NAME= Britain Fleet - Redeploy from Mediterranean to Britain (Italy Surrenders)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 112
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 36
; England (off shore)
#GOAL_POSITION= 98,20
#GOAL_POSITION= 95,44
#GOAL_POSITION= 89,24
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Tripoli (port)
; 2nd Line - Tunis (port)
; 3rd Line - Messina (port)
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 118,45
#FRIENDLY_POSITION= 125,44
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet:
{
#NAME= Britain Fleet - Redeploy from Mediterranean to Britain (Failsafe - Italy Not Surrendered)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 112
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 36
; England (off shore)
#GOAL_POSITION= 98,20
#GOAL_POSITION= 95,44
#GOAL_POSITION= 89,24
#DATE= 1944/01/01
; Set friendly positions:
; 1st Line - Tripoli (port)
; 2nd Line - Tunis (port)
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 118,45
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet:
{
#NAME= Britain Fleet - Redeploy from Mediterranean to Britain (France Liberated)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 112
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 36
; England (off shore)
#GOAL_POSITION= 98,20
#GOAL_POSITION= 95,44
#GOAL_POSITION= 89,24
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Tripoli (port)
; 2nd Line - Tunis (port)
; 3rd Line - Messina (port)
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 118,45
#FRIENDLY_POSITION= 125,44
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and surrendered AND
; 2nd Line - France politically aligned with Allies and NOT surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet:
{
#NAME= Britain Fleet - Redeploy from Canada to Britain (1943)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; England (off shore)
#GOAL_POSITION= 109,6
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Halifax (port)
#FRIENDLY_POSITION= 25,30
; Set variable conditions:
; United States politically aligned with Allies and NOT surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Britain Fleet - Amphibious Assault France Support 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; English Channel Patrol/Escort
#GOAL_POSITION= 111,21
#GOAL_POSITION= 98,26
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Liverpool 
; 2nd Line - Southampton 
#FRIENDLY_POSITION= 105,16
#FRIENDLY_POSITION= 104,22
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set activate position:
; 1st Line - Naval and amphibious transport buildup around England
#ACTIVATE_POSITION= 105,16 [7,7] [12,12] [2]
; Set cancel position: 
; 1st Line - Axis unit in Britain
#CANCEL_POSITION= 106,19 [4,4] [1,1] [1]
}

; Britain evacuates fleets from Red Sea
{
#NAME= Britain Evacuates Fleets from Red Sea
#POPUP= Britain Evacuates Fleets from Red Sea
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 5
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 155,58
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Suez (port)
#FRIENDLY_POSITION= 152,55
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position: 
; 1st Line - Axis unit approaching Suez
#ACTIVATE_POSITION= 150,55 [1,1] [1,1] [1]
; Set cancel position: 
; 1st Line - No Allied naval unit(s) in Red Sea 
; 2nd Line - No Axis unit approaching Suez
#CANCEL_POSITION= 154,57 [4,4] [0,0] [2]
#CANCEL_POSITION= 150,55 [1,1] [0,0] [1]
}

; Britain Patrol North Sea
{
#NAME= Britain Patrol North Sea (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[41,60]
#LINK= 0[0]
#TRIGGER= 10
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 114,4
#GOAL_POSITION= 114,18
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Rosyth (port)
#FRIENDLY_POSITION= 107,13
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Naval and amphibious transport buildup around England
#CANCEL_POSITION= 105,16 [7,7] [8,8] [2]
}

; Britain Patrol North Sea
{
#NAME= Britain Patrol North Sea (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 110,6
#GOAL_POSITION= 110,18
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Rosyth (port)
#FRIENDLY_POSITION= 107,13
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Naval and amphibious transport buildup around England
#CANCEL_POSITION= 105,16 [7,7] [8,8] [2]
}

; Britain Patrol North Atlantic
{
#NAME= Britain Patrol North Atlantic (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[41,60]
#LINK= 9[0]
#TRIGGER= 10
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 84,13
#GOAL_POSITION= 102,13
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Liverpool (port)
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Naval and amphibious transport buildup around England
#CANCEL_POSITION= 105,16 [7,7] [8,8] [2]
}

; Britain Patrol North Atlantic
{
#NAME= Britain Patrol North Atlantic (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 9[0]
#TRIGGER= 5
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 84,13
#GOAL_POSITION= 102,13
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Liverpool (port)
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Naval and amphibious transport buildup around England
#CANCEL_POSITION= 105,16 [7,7] [8,8] [2]
}

; Britain Patrol North Atlantic
{
#NAME= Britain Patrol North Atlantic (Commonwealth Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 9[1]
#TRIGGER= 5
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 68,13
#GOAL_POSITION= 33,30
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Halifax (port)
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Ottawa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 7,29 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Patrol Middle Atlantic
{
#NAME= Britain Patrol Middle Atlantic 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 9[0]
#TRIGGER= 5
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 83,27
#GOAL_POSITION= 98,20
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Liverpool (port)
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Naval and amphibious transport buildup around England
#CANCEL_POSITION= 105,16 [7,7] [8,8] [2]
}

; Britain Patrol Murmansk Convoys
{
#NAME= Britain Patrol Murmansk Convoys 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 108,1
#GOAL_POSITION= 103,11
#GOAL_POSITION= 103,3
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Liverpool (port)
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered AND
; 3rd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Naval and amphibious transport buildup around England
#CANCEL_POSITION= 105,16 [7,7] [8,8] [2]
}

; Britain Patrol English Channel
{
#NAME= Britain Patrol English Channel
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 112,19
#GOAL_POSITION= 99,23
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Liverpool (port)
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set activate position: Naval and amphibious transport buildup around England
#ACTIVATE_POSITION= 105,16 [7,7] [8,8] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Blockades Syria
{
#NAME= Britain Blockades Syria
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 145,48
#GOAL_POSITION= 154,50
#GOAL_POSITION= 154,45
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Alexandria (port)
#FRIENDLY_POSITION= 148,53
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - Syria politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 105 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Patrol Eastern Mediterranean
{
#NAME= Britain Patrol Eastern Mediterranean (United States Not At War)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#TRIGGER= 5
#COUNTRY_ID= 112
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 137,47
#GOAL_POSITION= 141,52
#GOAL_POSITION= 153,47
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Alexandria (port)
#FRIENDLY_POSITION= 148,53
; Set variable conditions:
; 1st Line - United States politically aligned with Allies (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Patrol Eastern Mediterranean
{
#NAME= Britain Patrol Eastern Mediterranean (United States At War)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 127,45
#GOAL_POSITION= 124,51
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Alexandria (port)
#FRIENDLY_POSITION= 148,53
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Patrol Western Mediterranean
{
#NAME= Britain Patrol Western Mediterranean (United States Not At War)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 110,37
#GOAL_POSITION= 116,44
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Gibraltar (port)
#FRIENDLY_POSITION= 95,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Gibraltar not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 94,44 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Patrol Western Mediterranean
{
#NAME= Britain Patrol Western Mediterranean (United States At War)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 112
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 118,38
#GOAL_POSITION= 124,43
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Gibraltar (port)
#FRIENDLY_POSITION= 95,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies (not fully active) and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Gibraltar not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 94,44 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - France
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - United States
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= United States Fleet - Liberate Britain Support (1942)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 9[1]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 3,5
#BUILD_LENGTH= 2
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Liverpool (off shore)
#GOAL_POSITION= 103,11
#GOAL_POSITION= 98,20
#GOAL_POSITION= 104,16
#DATE= 1942/01/01
; Set friendly positions:
; 1st Line - New York (port)
; 2nd Line - Boston (port)
; 3rd Line - Norfolk (port)
#FRIENDLY_POSITION= 11,37
#FRIENDLY_POSITION= 15,33
#FRIENDLY_POSITION= 8,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Commonwealth politically aligned with Allies and not surrendered
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position:
; 1st Line - 12 or more Allied naval units within range of New York (Port)
#ACTIVATE_POSITION= 11,37 [20,20] [12,12] [2]
; Set cancel position:
; 1st Line - Allied unit in London 
#CANCEL_POSITION= 108,21 [0,0] [1,1] [2]
}

{
#NAME= United States Fleet - Liberate Britain Support (1943)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 9[1]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 3,5
#BUILD_LENGTH= 2
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Liverpool (off shore)
#GOAL_POSITION= 103,11
#GOAL_POSITION= 98,20
#GOAL_POSITION= 104,16
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - New York (port)
; 2nd Line - Boston (port)
; 3rd Line - Norfolk (port)
#FRIENDLY_POSITION= 11,37
#FRIENDLY_POSITION= 15,33
#FRIENDLY_POSITION= 8,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Commonwealth politically aligned with Allies and not surrendered
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position:
; 1st Line - 12 or more Allied naval units within range of New York (Port)
#ACTIVATE_POSITION= 11,37 [20,20] [12,12] [2]
; Set cancel position:
; 1st Line - Allied unit in London 
#CANCEL_POSITION= 108,21 [0,0] [1,1] [2]
}

{
#NAME= United States Fleet - Morocco Support (1942)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 5[1]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Casablanca (off shore)
#GOAL_POSITION= 92,45
#GOAL_POSITION= 88,48
#DATE= 1942/06/01
; Set friendly positions:
; 1st Line - New York (port)
; 2nd Line - Norfolk (port)
; 3rd Line - Charleston (port)
#FRIENDLY_POSITION= 11,37
#FRIENDLY_POSITION= 7,43
#FRIENDLY_POSITION= 3,47
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
; 2nd Line - London not tactically threatened 
#TACTICAL_CONDITION= 6,40 [3]
#TACTICAL_CONDITION= 108,21 [1]
; Set activate position 
; 1st Line - Allied unit in Gibraltar
#ACTIVATE_POSITION= 94,44 [0,0] [1,1] [2]
; Set cancel position:
; 1st Line - Axis unit in Gibraltar
; 2nd Line - Axis unit in Gibraltar (port)
; 3rd Line - Allied unit in Rabat
; 4th Line - Axis unit in London
#CANCEL_POSITION= 94,44 [0,0] [1,1] [1]
#CANCEL_POSITION= 95,44 [0,0] [1,1] [1]
#CANCEL_POSITION= 92,47 [0,0] [1,1] [2]
#CANCEL_POSITION= 108,21 [0,0] [1,1] [1]
}

{
#NAME= United States Fleet - Morocco Support (1943)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Casablanca (off shore)
#GOAL_POSITION= 92,45
#GOAL_POSITION= 88,48
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - New York (port)
; 2nd Line - Norfolk (port)
; 3rd Line - Charleston (port)
#FRIENDLY_POSITION= 11,37
#FRIENDLY_POSITION= 7,43
#FRIENDLY_POSITION= 3,47
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
; 2nd Line - London not tactically threatened 
#TACTICAL_CONDITION= 6,40 [3]
#TACTICAL_CONDITION= 108,21 [1]
; Set activate position 
; 1st Line - Allied unit in Gibraltar
#ACTIVATE_POSITION= 94,44 [0,0] [1,1] [2]
; Set cancel position:
; 1st Line - Axis unit in Gibraltar
; 2nd Line - Axis unit in Gibraltar (port)
; 3rd Line - Allied unit in Rabat
#CANCEL_POSITION= 94,44 [0,0] [1,1] [1]
#CANCEL_POSITION= 95,44 [0,0] [1,1] [1]
#CANCEL_POSITION= 92,47 [0,0] [1,1] [2]
}

; Fleet
{
#NAME= United States Fleet - Deploy from United States to Egypt (Axis control Gibraltar)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 36
; Port Said (port)
#GOAL_POSITION= 151,52
#GOAL_POSITION= 80,52
#DATE= 1939/09/01
; Set friendly positions:
; Set friendly positions:
; 1st Line - New York (port)
; 2nd Line - Norfolk (port)
; 3rd Line - Charleston (port)
#FRIENDLY_POSITION= 11,37
#FRIENDLY_POSITION= 7,43
#FRIENDLY_POSITION= 3,47
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (land)
#TACTICAL_CONDITION= 150,55 [1]
; Set activate position 
; 1st Line - Axis unit in Gibraltar
#ACTIVATE_POSITION= 94,44 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= United States Fleet - Algeria Support (1942)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 6[1]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Algiers (off shore)
#GOAL_POSITION= 110,44
#GOAL_POSITION= 88,47
#DATE= 1942/06/01
; Set friendly positions:
; 1st Line - New York (port)
; 2nd Line - Norfolk (port)
; 3rd Line - Charleston (port)
; 4th Line - Gibraltar (port)
#FRIENDLY_POSITION= 11,37
#FRIENDLY_POSITION= 7,43
#FRIENDLY_POSITION= 3,47
#FRIENDLY_POSITION= 95,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
; 2nd Line - London not tactically threatened 
#TACTICAL_CONDITION= 6,40 [3]
#TACTICAL_CONDITION= 108,21 [1]
; Set activate position 
; 1st Line - No Allied unit in Algiers
#ACTIVATE_POSITION= 106,45 [0,0] [0,0] [2]
; Set cancel position:
; 1st Line - Axis unit in Gibraltar
; 2nd Line - Axis unit in Gibraltar (port)
; 3rd Line - Allied unit in Algiers
; 4th Line - Axis unit in London
#CANCEL_POSITION= 94,44 [0,0] [1,1] [1]
#CANCEL_POSITION= 95,44 [0,0] [1,1] [1]
#CANCEL_POSITION= 106,45 [0,0] [1,1] [2]
#CANCEL_POSITION= 108,21 [0,0] [1,1] [1]
}

{
#NAME= United States Fleet - Algeria Support (1943)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 50
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Algiers (off shore)
#GOAL_POSITION= 110,44
#GOAL_POSITION= 88,47
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - New York (port)
; 2nd Line - Norfolk (port)
; 3rd Line - Charleston (port)
; 4th Line - Gibraltar (port)
#FRIENDLY_POSITION= 11,37
#FRIENDLY_POSITION= 7,43
#FRIENDLY_POSITION= 3,47
#FRIENDLY_POSITION= 95,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
; 2nd Line - London not tactically threatened 
#TACTICAL_CONDITION= 6,40 [3]
#TACTICAL_CONDITION= 108,21 [1]
; Set activate position 
; 1st Line - No Allied unit in Algiers
#ACTIVATE_POSITION= 106,45 [0,0] [0,0] [2]
; Set cancel position:
; 1st Line - Axis unit in Gibraltar
; 2nd Line - Axis unit in Gibraltar (port)
; 3rd Line - Allied unit in Algiers
#CANCEL_POSITION= 94,44 [0,0] [1,1] [1]
#CANCEL_POSITION= 95,44 [0,0] [1,1] [1]
#CANCEL_POSITION= 106,45 [0,0] [1,1] [2]
}

{
#NAME= United States Fleet - Tunisia Support (1943)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 8
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Tunis (off shore)
#GOAL_POSITION= 117,43
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Casablanca (port)
#FRIENDLY_POSITION= 90,47
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position 
; 1st Line - Allied unit in Gibraltar
#ACTIVATE_POSITION= 94,44 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet:
{
#NAME= United States - Amphibious Assault Sicily Support
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 1
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Messina (off shore)
#GOAL_POSITION= 124,43
#GOAL_POSITION= 123,46
#GOAL_POSITION= 119,44
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Algiers (port)
; 2nd Line - Tripoli (port)
; 3rd Line - Tunis (port)
#FRIENDLY_POSITION= 107,44
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 118,45
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position:
; 1st Line - Allied unit in Tunis
#ACTIVATE_POSITION= 117,45 [0,0] [1,1] [2]
; Set cancel position:
; 1st Line - Allied unit in Messina
#CANCEL_POSITION= 124,44 [0,0] [1,1] [2]
}

; Fleet:
{
#NAME= United States Fleet - Amphibious Assault Italy Support
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Naples (off shore)
#GOAL_POSITION= 120,39
#GOAL_POSITION= 124,42
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Tripoli (port)
; 2nd Line - Algiers (port)
; 3rd Line - Messina (port)
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 107,44
#FRIENDLY_POSITION= 125,44
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position:
; 1st Line - Allied unit in Messina
#ACTIVATE_POSITION= 124,44 [0,0] [1,1] [2]
; Set cancel position:
; 1st Line - Allied unit in Taranto
#CANCEL_POSITION= 126,40 [1,1] [1,1] [2]
}

; Fleet:
{
#NAME= United States Fleet - Amphibious Assault Vichy France Support
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 115
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Marseille (off shore)
#GOAL_POSITION= 114,36
#GOAL_POSITION= 109,35
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Taranto (port)
; 2nd Line - Algiers (port)
#FRIENDLY_POSITION= 127,40
#FRIENDLY_POSITION= 107,44
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position:
; 1st Line - Allied landings in France
#ACTIVATE_POSITION= 102,26 [3,3] [3,3] [2]
; Set cancel position:
; 1st Line - Allied unit in Marseille
#CANCEL_POSITION= 112,35 [0,0] [1,1] [2]
}

; Fleet:
{
#NAME= United States Fleet - Redeploy from Mediterranean to Britain (Italy Surrenders)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 10
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 36
; England (off shore)
#GOAL_POSITION= 98,20
#GOAL_POSITION= 95,44
#GOAL_POSITION= 89,24
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Tripoli (port)
; 2nd Line - Algiers (port)
#FRIENDLY_POSITION= 122,52
#FRIENDLY_POSITION= 107,44
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet:
{
#NAME= United States Fleet - Redeploy from United States to Britain (1944)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; England (off shore)
#GOAL_POSITION= 104,23
#DATE= 1944/01/01
; Set friendly positions:
; 1st Line - New York (port)
; 2nd Line - Norfolk (port)
#FRIENDLY_POSITION= 11,37
#FRIENDLY_POSITION= 8,44
; Set variable conditions:
; United States politically aligned with Allies and NOT surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet:
{
#NAME= United States Fleet - Redeploy from United States to Britain (1943)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 1
#UNIT_ID= 0
; England (off shore)
#GOAL_POSITION= 104,23
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - New York (port)
; 2nd Line - Norfolk (port)
#FRIENDLY_POSITION= 11,37
#FRIENDLY_POSITION= 8,44
; Set variable conditions:
; United States politically aligned with Allies and NOT surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= United States Fleet - Amphibious Assault France Support 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Lorient (off shore)
#GOAL_POSITION= 102,29
#GOAL_POSITION= 103,24
#GOAL_POSITION= 98,26
#DATE= 1943/01/01
; Set friendly positions:
; 1st Line - Liverpool (port)
; 2nd Line - Glasgow (port)
#FRIENDLY_POSITION= 105,16
#FRIENDLY_POSITION= 104,13
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened 
#TACTICAL_CONDITION= 108,21 [1]
; Set activate position:
; 1st Line - Naval and amphibious transport buildup around England
#ACTIVATE_POSITION= 105,16 [7,7] [12,12] [2]
; Set cancel position: 
; 1st Line - Axis unit in Britain
#CANCEL_POSITION= 106,19 [4,4] [1,1] [1]
}

; United States Patrol North Sea
{
#NAME= United States Patrol North Sea (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[41,60]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 115
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 114,19
#GOAL_POSITION= 115,6
#GOAL_POSITION= 117,17
#DATE= 1944/01/01
; Set friendly positions:
; 1st Line - Rosyth (port)
; 2nd Line - Southampton (port)
; 3rd Line - Cherbourg (port)
#FRIENDLY_POSITION= 105,16
#FRIENDLY_POSITION= 105,16
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Allied unit in Hamburg
#CANCEL_POSITION= 119,19 [0,0] [1,1] [2]
}

; United States Patrol North Sea
{
#NAME= United States Patrol North Sea (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 25
#COUNTRY_ID= 115
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 30
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 114,19
#GOAL_POSITION= 115,6
#GOAL_POSITION= 117,17
#DATE= 1944/01/01
; Set friendly positions:
; 1st Line - Rosyth (port)
; 2nd Line - Southampton (port)
; 3rd Line - Cherbourg (port)
#FRIENDLY_POSITION= 105,16
#FRIENDLY_POSITION= 105,16
#FRIENDLY_POSITION= 105,16
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Allied unit in Hamburg
#CANCEL_POSITION= 119,19 [0,0] [1,1] [2]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Russia
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Fleet
{
#NAME= Germany Fleet - Amphibious Defensive Support
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Germany (off shore)
#GOAL_POSITION= 115,17
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Kiel (port)
; 2nd Line - Stettin (port)
#FRIENDLY_POSITION= 120,18
#FRIENDLY_POSITION= 124,19
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered 
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
; Set activate position:
; Naval buildup around Kiel
#ACTIVATE_POSITION= 120,18 [5,5] [5,5] [1]
; Set cancel position:
; 1st Line - Axis unit in London
#CANCEL_POSITION= 108,21 [0,0] [1,1] [1]
}

; Germany Patrol North Sea (Naval Strategy)
{
#NAME= Germany Patrol North Sea (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[41,60]
#LINK= 0[0]
#TRIGGER= 10
#COUNTRY_ID= 45
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 115,3
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Kiel (port)
; 2nd Line - Helsinki (port)
#FRIENDLY_POSITION= 120,18
#FRIENDLY_POSITION= 135,8
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position (Axis unit in Oslo)
#ACTIVATE_POSITION= 121,9 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany Patrol North Sea (Default Strategy)
{
#NAME= Germany Patrol North Sea (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 45
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 115,3
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Kiel (port)
; 2nd Line - Helsinki (port)
#FRIENDLY_POSITION= 120,18
#FRIENDLY_POSITION= 135,8
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position (Axis unit in Oslo)
#ACTIVATE_POSITION= 121,9 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany Patrol Baltic Sea (Default Strategy)
{
#NAME= Germany Patrol Baltic Sea (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 10
#COUNTRY_ID= 45
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 122,17
#GOAL_POSITION= 128,5
#GOAL_POSITION= 133,1
#GOAL_POSITION= 132,12
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Kiel (port)
; 2nd Line - Parnu (port)
#FRIENDLY_POSITION= 120,18
#FRIENDLY_POSITION= 134,12
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position (Russian fleet in Black Sea)
#ACTIVATE_POSITION= 139,8 [12,12] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Italy
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Fleet
{
#NAME= Italy Fleet - Naples (Hold Fleet 1st Turn)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 1
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Naples (Hold Fleet Here)
#GOAL_POSITION= 122,39
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Naples (Hold Fleet Here) 
#FRIENDLY_POSITION= 122,39
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Italy Fleet - Taranto (Hold Fleet 1st Turn)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 1
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Taranto (Hold Fleet Here)
#GOAL_POSITION= 127,40
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Taranto (Hold Fleet Here) 
#FRIENDLY_POSITION= 127,40
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Fleet
{
#NAME= Italy Fleet - Messina (Hold Fleet 1st Turn)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 1
#NAVAL_CRUISE= 0
#UNIT_ID= 36
; Messina (Hold Fleet Here)
#GOAL_POSITION= 125,44
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Messina (Hold Fleet Here) 
#FRIENDLY_POSITION= 125,44
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy Patrol Eastern Mediterranean (Naval Strategy)
{
#NAME= Italy Patrol Eastern Mediterranean (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[41,60]
#LINK= 0[0]
#TRIGGER= 10
#COUNTRY_ID= 59
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 145,47
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Taranto (port)
; 2nd Line - Tobruk (port)
#FRIENDLY_POSITION= 127,40
#FRIENDLY_POSITION= 139,52
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy Patrol Eastern Mediterranean (Default Strategy)
{
#NAME= Italy Patrol Eastern Mediterranean (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 59
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 145,47
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Taranto (port)
; 2nd Line - Tobruk (port)
#FRIENDLY_POSITION= 127,40
#FRIENDLY_POSITION= 139,52
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy Patrol Western Mediterranean (Naval Strategy)
{
#NAME= Italy Patrol Western Mediterranean (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[41,60]
#LINK= 0[0]
#TRIGGER= 10
#COUNTRY_ID= 59
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 113,39
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Taranto (port)
; 2nd Line - Genoa (port)
#FRIENDLY_POSITION= 127,40
#FRIENDLY_POSITION= 116,34
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 1 [2] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 93,43 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy Patrol Western Mediterranean (Default Strategy)
{
#NAME= Italy Patrol Western Mediterranean (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 59
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 113,39
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Taranto (port)
; 2nd Line - Genoa (port)
#FRIENDLY_POSITION= 127,40
#FRIENDLY_POSITION= 116,34
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 1 [2] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 93,43 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy Patrol Central Mediterranean (Naval Strategy)
{
#NAME= Italy Patrol Central Mediterranean (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[41,60]
#LINK= 0[0]
#TRIGGER= 10
#COUNTRY_ID= 59
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 127,49
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Taranto (port)
; 2nd Line - Tripoli (port)
#FRIENDLY_POSITION= 127,49
#FRIENDLY_POSITION= 122,52
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 1 [2] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 93,43 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy Patrol Central Mediterranean (Default Strategy)
{
#NAME= Italy Patrol Central Mediterranean (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 59
#SIZE= 1,1
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
#UNIT_ID= 36
#GOAL_POSITION= 127,49
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Taranto (port)
; 2nd Line - Tripoli (port)
#FRIENDLY_POSITION= 127,40
#FRIENDLY_POSITION= 122,52
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 1 [2] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 93,43 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}